Malachi - Retrogasm Art Entry

My take on Malachi from Castlevania, done for Retrogasm art competition 
The brief was to pick a char/creature from a retro game and uprez it to current gen while still keeping faithful to the original design of the character.
Special thanks to Eva Seyeux for the feedback and for hyping me up to push hard and finish !

Info and Software used:

Info: 4k map for body and 2k map for accessories, around 90k triangles for body and 16k triangles for accessories.
Sculpted in ZBrush and Textured almost entirely in Substance Painter. Retopology and UVs done in Maya and baked and rendered in Marmoset Toolbag.

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Charizard - Pokemon fanart (VFX model)