Merwyrm - TW: Warhammer 2 - Realtime and HP renders

Merwyrm campaign creature I did for Vampire Coast Expansion, on Total War: Warhammer 2.
I am especially proud of this creature as despite the super short time frame in which it had to be prototyped, modeled, textured and implemented, it turned out to look pretty darn cool and play a nice role in the game !
Special thanks to Creative Assembly, my lead Baj Singh and my team for having me on this task !

Info and Software used:

Initially this started as a quick prototype that animates in the background, but it quickly became apparent that we would need a whole fully articulated mesh. Attention has been paid mostly to the face only, as this is the part the players see from up close. The rest of the body is seen as a distant silhouette which is why it is more simple.

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Charizard - Pokemon fanart (VFX model)

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Pirate Gunnery - Total War: Warhammer 2 (realtime)